Resources ipod2
What are the most fundamental resources of an education? Books? Teachers? Brick buildings?

The raw material of an education is knowledge - but not the final product. To learn something, lets call it 'wisdom' requires a measure of experience. We'll get our experience any way we can because if we don't, it will get us - but it helps to get at least some from our predecessors, from our teachers.

These are the resources that Prodigynet provides, knowledge and experience. We don't manufacture them, we don't certify them, and we don't particularly regulate them. We organize and manage them, with the goal of widespread distribution.

The volume of resources, and the form they take are a result of Prodigynet's self-imposed rules. First is that every user has access to all of the knowledge resources. Any book in the library can be read by any user, and any lesson can be taken by any user. The second rule is that all lessons are objective - each question of a module will have only one correct and identified answer. This makes lessons self contained, portable. It is the completeness of the interactive lessons in a game format that make a degree of experience transferable through lessons.

The Volume - Quality Feedback Loop

Regarding the volume of on-line lessons, it is essential that users are the creators of the lessons. With no limits to the number of users who can participate comes a limitless number of potential lessons. One other thing is necessary for growth of volume, a distinction of quality. With the most active and (to a a lesser degree) newest lessons more visible than the others, comes a continuous improvement in quality. What the collective user group decides is greater quality by usage and success - become the collection more visible and more likely to be adopted as templates for new ones. Volume and quality recognition become positive feedbacks that lead to constant improvement.


Regardless of the method, distribution is a necessity, even if the product is digital. Not everyone has Internet access, but the Web is the best medium by far, costing less to access and reaching more people every day.

Wireless networks are inherently cheaper than wired ones, and the cost of wireless devices is lower than that of personal computers - in more ways than one. A 7 inch tablet with wireless networking can sell for $100 or less. The tablet costs less to manufacture and distribute than a 50 pound computer, can run on electricity created by a small solar panel or hand crank and does not require a permanent structure to shelter it. These are not small differences. The telecommunications ecosystem went through the same transition. There are ten times as many mobile phones than land-lines in sub-Saharan Africa today. Developing countries are adopting the cheaper wireless technologies, and because the technologies have other benefits, wealthier countries are adopting them too. The web is undoubtedly the best and fastest growing medium for knowledge distribution.

What is
Its time to be
Now its about the
games. Let's play.
Beta Launch
Prodigynet Beta
Parents & Supporters Parents and Supporters Game Method Game Method Gallery Take a Tour App Simulator Take a Tour Resources Resources Collaboration Resources
Copyright © 2012 | About Us | Contact Us | Home
Interested benefactors to the Prodigynet Foundation can request additional information and secured access by emailing us at Teachers who wish to participate in our Beta Test Program can Register Here. Your participation is important to us.